Delivering Sample-based PGO for PlayStation(R)4
ARTICLE BY:
Greg Bedwell & Robert Lougher
POSTED: Jun 12, 2017
TAGS: 2017 European LLVM Developers Meetings, PGO, Profiled Guided Optimization, Sample Based PGO, Toolchain
POSTED: Jun 12, 2017
TAGS: 2017 European LLVM Developers Meetings, PGO, Profiled Guided Optimization, Sample Based PGO, Toolchain
Users of the PlayStation(R)4 toolchain have a number of expectations from their development tools: good runtime performance is vitally important, as is the ability to debug fully optimized code. The team at Sony Interactive Entertainment have been working on delivering a Profile Guided Optimization solution to our users to allow them to maximize their runtime performance.
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